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Mid detail dexture vs optimized ground clutter
Mid detail dexture vs optimized ground clutter









  1. #Mid detail dexture vs optimized ground clutter update#
  2. #Mid detail dexture vs optimized ground clutter driver#

This ensures lowest input lag, and the UI will be as sharp as possible. AF 0x, 4x, 16x only) to save time.Īlways set “Full Screen Resolution” to your native monitor resolution, and tweak rendering resolution with the “Render Scaling” slider. Some settings were benchmarked at larger increments (eg.

#Mid detail dexture vs optimized ground clutter driver#

  • Suggested to force V-Sync via graphics driver instead of using sim implementation.
  • V-Sync is recommended to be disabled unless you can constantly maintain the same framerate as your display refresh rate, otherwise there will be frame pacing issues.

    mid detail dexture vs optimized ground clutter

    Use Generic Plane Models (Multiplayer): Offĭata Bandwith Usage Limit Bandwidth: 40 Mbit/sįollowing baseline with following changes:įullscreen typically nets you the lowest performance loss Scroll down to “Settings Analysis” for recommended settings.īaseline Test Settings: GRAPHICS Display Mode: FullscreenĪviation Traffic Aircraft Traffic Type: OffĪI Airliners Traffic Density: 0 (grayed-out)ĪI General Aviation Traffic Density: 0 (grayed-out)ĪI & Multiplayer Traffic Detail Use Generic Plane Models (AI Traffic): Off Please note that the settings below are not meant to be copied and are only meant as a point of reference for testing. Testing locations vary between graphics settings NIF) so that the bad land texture at the entry doors doesnt show through without having to edit LAND resources, and optimized from 1,082KB to 989KB.Camera angles kept static per each graphic setting.Testing Scenario: Multiplayer: Off (Group Only) If a setting seemingly requires a restart to take effect, a standardized position will be usedĬPU / GPU dependency of a setting is determined by contrasting the performance difference between CPU bottlenecked settings and GPU bottlenecked setting GPU usage and VRAM usage are monitored through MSI Afterburner Screenshots are taken at GPU Bottleneck settings for greatest clarityįramerate numbers are captured by developer mode FPS counter

    #Mid detail dexture vs optimized ground clutter update#

    Tested on Sim Update 5 build 1.18.14.0 with all available World Updates MSFS Client + Packages + Cache is installed on an NVME SSD.Note that situational and hardware differences results can result different performance responses to individual settings, but this should be enough to give you a gist.

    mid detail dexture vs optimized ground clutter

    This guide is supposed to help you make decisions on visual impact versus CPU / GPU impact in the simulator.

    mid detail dexture vs optimized ground clutter

    I’ve benchmarked the effects of multiple different settings in a sterile scenario. Going to retest for SU11, have a bit more spare time on my hands now Here is a detailed analysis of each setting’s visual and performance impact.











    Mid detail dexture vs optimized ground clutter